Key changes in Substance 3D Modeler 1.3 include viewport ray tracing, intended to make it easier to visualise how shadows will fall in a scene, and how it will look in other DCC applications. New in version 1.3: initial support for viewport ray tracing You can find more details about its key toolsets in this story on Substance 3D Modeler 1.0. Like its precursor, Medium, which Adobe acquired in 2019, it uses Signed Distance Fields to represent 3D space, rather than treating 3D geometry as a polygonal mesh.Īs a result, workflow combines elements of digital sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join them or cut into them with Boolean operations. Released last year, Substance 3D Modeler lets users sculpt both organic and hard-surface models in virtual reality, or in desktop mode using a mouse and keyboard. Sculpt organic and hard-surface models in VR using a virtual clay workflow New features include the start of support for viewport ray tracing, a new live Boolean preview, and new Cut, Copy and Paste commands for duplicating objects. Adobe has released Substance 3D Modeler 1.3, the latest version of the VR sculpting software.
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